
AI Tawylidi is used to generate overwhelming video game worlds.Credit
Obstetric artificial intelligence tools (AI) has raised creative industries from music and films to Scientific publishing. They are now raising the video game world as well.
In a study published in nature On February 19, a team of Amnesty International’s engine, which can create coherent and overwhelming video game worlds, reveals the player’s inputs.1.
“I knew it could be done, but it’s still impressive,” says Julian Toghelius, a New York University researcher, Amnesty International at video games.
Last year, researchers in Google Show The artificial intelligence engine can simulate the video game in the nineties death. However, the ability of the tools of obstetric intelligence to generate new ideas in the complex worlds was limited. When a team led by the Microsoft Game-Sinteigence researcher Katja Hofman, Katja Hofman researcher with game developers to find out what they wanted in artificial intelligence tools, suggested engines that can create playing serials that are still consistent with the rules and physics in the game. They also wanted the ability to modify outputs during development.
The team built and trained WAM, which is the Toulbia AI system that focuses on these capabilities. Researchers took a multi -players game online Edge of bleedingIt was developed by a Microsoft studio called Ninja Theory, the extracted video tires and the console inputs of 500,000 anonymous game sessions, which are equivalent to more than seven years of continuous play. They trained the engine on one second slices of toys that involve up to 1.6 billion teachers.
The team has shown that Wham can do well in three decisive areas. It can work within the rules of the original game (consistency) and create a set of playing slices (diversity), with anything added to the world by the remaining user there (stability). The authors say these features show the potential of creative thinking.
Reasonable gameplay
Finally, they built a preliminary model of the concept, which is the WAM protesters, which provides an interface for users to demand an artificial intelligence engine. In one example, the researchers showed that they could feed one promotional image Edge of bleeding In the protester and it will generate the reasonable gameplay and the inputs of the console. They also added a job that allows developers to pull and drop images in the protester, which the artificial intelligence engine merges directly in the world of games that were created. Togelius says this is the most impressive thing out of the paper.