ESA launches an accessible game and unveils 24 “brands” for gaming stores and product pages

The Entertainment Programs Association (ESA) – the same institution that was used to run E3 before canceling it – has announced the accessible game initiative, which is a campaign via industry to provide consumers with clear information about the accessories available in video games.

EA, Google, Microsoft, Nintendo of America and Ubisoft – partnership with ESA “to help provide clear information about whether a specific video game has access to access, and if so, what are these features.” Amazon Games, Riot Games, Square Enix and Warner Bros.

Spectrum shift trailer Design for each player RNIB.Watch YouTube

This initiative is launched with a range of 24 marks – such as clear text, large and clear translations, the novel, the reflection of the stick and the provision at any time – with “clear criteria about what each sign means”, and “over time”, the initiative expects the participating companies to participate in the initiative signs of digital stores or digital products pages. According to the signs, signs were developed with directions and comments from the disabled players, the calling groups, and the developers, “they all provided valuable visions about the applications in the real world of the signs.”

“The timetable for the implementation of the signs will be determined on the basis of each company separately and it is always voluntary,” added the European Space Agency, and with the collection of comments from society and new technologies and features are developed, “expect”[s] Current signs of development and additional signs in the future. “

“Tens of millions of Americans suffer from disability and often face obstacles to the experience of joy and communication that comes with playing video games,” said Stanley Pierre Lewis, president of the European Space Agency and CEO.

“We are very proud to announce the accessible game initiative in partnership with industry leaders. This initiative explains how we influence us when we work together in our pursuit of industry to help more people experience playing power.”

To display the signs and learn more about the accessible game initiative, please visit Accessiblegames.com.

In December, the Royal National Institute of the Blind (RNIB) established a player to test a player for video game manufacture, research institutions and academic circles called design for each player GAMER.

Besides the new Devkit: Best practices in accessible games 2024, the organization said that by dealing with this diverse group, “developers and researchers can collect basic reactions on access, and help ensure that their games and studies are comprehensive and available to players who have visual loss.”

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