Blades of Fire is the most surprising game that you played in GDC 2025

I went to my country Fire blades The illustration of GDC 2025 with a little noise or expectation. She came out with mockery.

If you haven’t heard Fire blades, It’s a new movement game, everything about forgery from Mercurysteam, developed behind Metroid Dread and Castlevania: Lords of Shadow. The way to play with it is inspired by the souls, but it sticks to any other movement game that you played on how to fight. Players not only need to formulate their own weapons and maintain them through reforms with collected resources, but they also need to be very specific around a place and how they attack enemies.

While controls are somewhat unconventional in the beginning, Fire blades I have provided some of the most fun you were getting in GDC 2025. If you like movement games that take bold fluctuations and not only stick to gender agreements, Fire blades It should be on your radar. This game has the ability to surprise people when it launches a few months from now.

Falsify a new type of fighting

In my country Fire blades The explanatory show, fought through a village full of soldiers and the giant dwarf under the control of an evil queen. Some effects such as lives can be seen at the level of the surface with a level design, how the difficult enemies hit me, and how I dropped something important when it died. Fire blades Many unique playing systems add more, though, I will not necessarily call them similar.

All these prominent features are related to the player’s weapons. I had to mash the buttons of light or heavy attack when I entered the fight with an enemy. Instead, the fighting depends in direction, as I can target the head, trunk, or enemies side by hitting the face buttons on my console. I can also choose if I want to cut or stab the enemies or not, which may change the animation and the damage you deal with.

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This directional combat system makes every fight a little from the mystery, as it was forced to lock enemies, know where they were weak, and attack accordingly. The enemies will be prohibited if I continue to attack one area, so I had to change my attacks as well. This control scheme is used to, but when I started getting his comment at the end of my illustration, I was facing an explosion with Fire blades. It is the most distinctive fight that you played in a game since then Honor.

Players acquire resources by defeating enemies and can use them in Formes around the game to repair weapons. Players can also move to formulation and create a zero weapon by playing the advanced Minigame game. During my illustration, I chose to formulate a hammer called Basher and spent a lot of playing time after that in hitting enemies in the head.

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These playing systems made me cared for my weapons in a way that usually not in games unless it was a legendary or strange element. I provided them, called them, and I had to take care of them actively. He also made the feeling more brutal when I lost them after she died. Obtaining a weapon that is interested in the cost of death, and having to fight for its recovery, is more attractive on a personal level than just remembering a currency or some resources that follow all death.

In all these ways, Fire blades It provides new the type of movement game that I did not expect when I started showing the game in GDC 2025. I immediately became one of the most expected players, and I can’t wait to see how these systems play in a complete adventure when Fire blades release.

Fire blades It will be released on the computer (as the Epic Exclusive Games), PS5 and Xbox Series X/S on May 22.






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