Ubisoft tells the crew players that they have never owned the game

Ubisoft released a rejection of a couple of players trying to prosecute the French publisher for the closure of the multi -player contestant Crew.

Last year, two California players A lawsuit was filed against the company To close the title permanently, claiming that they and thousands of others were left with “a skeleton when you thought you paid for it.”

Essentially argued Crew It should have been left in a state that is not connected to play instead of being removed and taken into a non -connection mode.

Ubisoft claimed it was It is necessary to create the 2014 version Because of the “server infrastructure and licensing restrictions”, but she noticed that she maintained support for “nearly a decade.”

For these two players in California, it was a decision they felt “to prevent access completely to the product they paid for it.”

“Imagine that you are buying a ball machine and pins, and after years, your lane enters to run it, just to discover that all the oxages are missing, the ball and pins are concluded, and the screen that is proudly displayed your high degrees that cannot be eliminated,” says the original lawsuit (Via the rib).

“It turns out that the manufacturer of ball machines and pins decided to enter your home, the inner intestine of the ball and pins, and remove your ability to play the game you bought and I thought you owned it.”

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Ubisoft Kibosh puts on the idea of ​​explicit ownership

In a response presented in February, Ubisoft suggested the argument Crew He will remain an indefinite playing, and he claims that she was explicitly selling temporary access to a product instead of explicit ownership.

“Prosecutors do not claim that Ubisoft made any data indicating that consumers, in fact, will get unrestricted access to Crew If they buy a material version, “reads the company’s response (Thanks again, the polytheism).

“On the contrary, the package has made clear that Ubisoft can limit access. This is a fatal thing for Pal, UCL and CLRA claims. The plaintiff’s full theory of the case depends on the defective assumption that buying a material disk authorizes buyers to infinitely access to play.”

Ubisoft claims that the “defective” assumption is not equivalent to a distortion under the California Law. The company repeated that it was selling a license for a product instead of property rights.

This is not uncommon in the video game industry, but the lawsuit highlights the basic gap between companies that sell these licenses and consumers make purchase decisions.

The prosecutors have since responded to Ubisoft’s arguments with a picture Crew Packaging, which notes the activation code of the title will not end until 2099. They claim to be an example of ubisoft indicates Crew He will remain played “during this time and after that.”

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You can read the full Ubisoft response here.

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