
short: Ubisoft has announced the formation of a new customized subsidiary that will take the reins of development in some of its most profitable privileges. This separate entity will only focus on the Assassin, Far Cry and Rainbow Six doctrine.
The goal is to convert this series into “evergreen, multi -platform” ecosystems designed for long distances. Ubisoft Yves Guillemot CEO has framing it as a “basic step” towards a new “graceful and ambitious” operating model for the company’s future.
The deal, which was unveiled this week, includes an investment of $ 1.25 billion from TENCENT for a 25 % minority stake in the new subsidiary. The sub -company will also have its own board of directors and a “dedicated leadership team”, although Ubisoft will maintain comprehensive control.
Guillemot stated that the deal “will” crystallize the value of “the largest Ubisoft assets and put it in full swing for growth in the long run.
The subsidiary will absorb developers from Ubisoft Studios in Montreal, Barcelona, Sofia, and other cities currently working on the Assassin, Far Cry and Rainbow Six doctrine. Exactly the number of those who will be transferred are not yet clear, and the fate of those who do not cut.
For Tencent, the doubling of the pioneering Ubisoft privileges is a renewed vote of confidence after more than a decade as a partner. The company’s president, Martin Lao, highlighted the “tremendous potential” to develop this series into sustainable gaming platforms.
Meanwhile, Bloomberg’s intelligence analyst Nathan Naido Secure The “Tinetin’s effect will be positive.” This stems from their current collaboration in the 2018 mobile phone games when Tencen took a class to study the Vivendi acquisition attempt. However, the high development costs in the game industry, volatile consumers, and the spread of platforms are still a challenge.
If the deal pays its fruits, then the TENCENT injection of more than a billion dollars saves the ubisoft listed to double the largest number of songs. The transaction is now awaiting organizational approval, which Ubisoft expects to be achieved by the end of the year. I promised more details in the coming months.