Tigsource »Tigarchive» Devlog Spotlight: Lilani Island

Posted by: Gree and Year

ON: July 28, 2016

I started working on it about a year ago because I was reading a lot of game design articles and could not resist the idea of ​​a small platform game. I expanded a lot after that! I would like to start showing it and discussing it with more people with continuing. The goal of Devlog is to show new exciting things that enter, but also discuss some of my design and this type of things.

Lilani Island Attention to its details-Watching a night roll in an enemy closely reveals all kinds of design considerations in play, from the effects of particles to physics. You can only know that it is really good. This interest in detail is a quality that is also reflected in Devlog – the ISHI creative record has been updated at least once a week since February 2015, revealing the effects of the game and its advanced design. According to Ishi, Lailani Island requires some inspiration from the personality and physics of Warro Land and Dunky Kong, but in moving animated images, Laylani’s publication is to be more complicated than games than any of this series. Artwork, animation and music (by Laila “Wafl” WilsonIt should be good at least like Nintendo and Rare on those titles.

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