
A month ago, The seventh civilization It was launched on positive cash reviews in general, however Steam user reviews Metacritic was almost positive, at least in the beginning.
Take a look at the sub -civilization, and you will see a general consensus: the bones of this game are great, and even most radical changes in the classic formula (such as dividing the game into more distinctive ages) is a welcome update.
On the other hand, there is a feeling that the players are disappointed that some of the expected features are missing, and some of the game elements need additional polishing, and most importantly, that the user interface was a little chaos at launch.
A month later, the developer Firaxis has already released some corrections and more planned. As the game’s condition continues to develop, this time appears to be right to check it.
I spent some time in the CIV community and spoke with Dennis Shirk, the executive product of the game, to learn how to launch, how the game has changed since the launch, and what is its next steps.
Break with traditions
The seventh civilization Breaking tradition in several ways – dividing the game into distinguished ages, each of which plays like a separate game, allowing the combined leader/civilization, and removing workers units, to name a few.
Perhaps you expected these to be the source of any controversy over the launch of the game, but this was not. In my evaluation, I wrote that these transformations take the concession in a new direction, bring the best ideas from competing titles, and address long -term problems with the experience of civilization.
If you want a more traditional experience, you can return to it Civilization againstand Fourth civilizationand The second civilizationOr whichever was your favorite. These games can be played without limits, so there is no need to re -adjust with a supplement.