
The former designer Pitsda Joel Burgis, who is now heading to his own studio, says that the players do not generally realize how much they consider the game design to have already been created by mistake.
Before the start of soft rains, Borges worked at Betsda games including Fallout 3, 4 and 76, as well as Skyrim, and in a conversation with Gamesradar+ during the 2025 game developers conference, explains a common wrong idea about the development of the game.
“A lot happens by chance,” says Burgis. “When you listen to, read or play something permanently, there is a degree of right -to -purabible intention that is really easy to read, especially if you don’t like anything.
“Often good things occur by chance because at the end of the day … we are entertaining teams that make programs. You deal with a strange technology that does not often work because you invent them. So you get these small clamps that occur by chance and sometimes you notice these things, you can design towards them or away from them, and sometimes do not notice them.
Then Borgis goes to explain the origins of the Fox Treasure theory, which once assumed that if you follow the foxes in SkyRim, it will lead you to the treasure. The theory has been exposed years ago, but for the sake of future generations, I will explain it quickly here. When you released Skyrim, and to this day, it seems that the foxes will often lead you to places where the treasure can be found, but it is not intended in this way on.
What is already happening is that they are programmed to escape the player as soon as possible, and the way the text program of the distance game is measured with the transportation network triangles, which are used in the DEV game to represent the areas that exceed the three -dimensional space. The thing is generally needed smaller and more concentrated triangles in places such as cities, cities and camps around the map, which are more likely to be more looting and treasure. So, in fact, Fox only tries to escape from you, and believes that you can do so faster by covering the largest possible number of these triangles, which naturally leads them to these non -genetic areas that are likely to find the treasure.
“The players do not realize the number of happy and non -happy accidents at times,” says Burgis.
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