
Ten years have been specifically since the eternal columns went out to the world, and the developer Entertainment celebrates this occasion with a new correction and the advertisement that you will add to the rotating fighting to the acclaimed RPG in the old school.
“Later on this year,” the studio wrote in A. Spread its forums“Observers will be able to help us test a completely new feature: rotating -based fighting. We are excited to explore this new way to experience confrontations in eternal columns, and will help your notes to form its future.” Sobg says there are more details about how to participate in the test will be shared “in the near future”.
This indicates that there may be some time before the columns of the combat situation based on eternal rotation are ready for its full release, which means that the players will only have to do it with the actual classic time with a temporary stop until then. But waiting we hope it is worth it-the circle-based fighting has done well enough when it was presented to the eternal columns 2 as part of the post-launch update in 2019, so it should be a welcome addition to the original columns forever as well.
On the most urgent period, no bog leaves on the tenth anniversary of today without tangible thing for the masses. It was also released on new columns of rear update – entitled Correction 1.3.8.0.87535 – and promised a “wide range of repairs and improvements through video photos, fighting, tasks and more” says the studio should make the experience “more easy”. You will find full correction notes at the end of this story.
“It is a RPG game with a firmly rooted design in nostalgia to the past, but it does not depend at all to be enjoyable today,” said Richard Kubet, who is a shareholder in the eternal columns in his recommended review ten years ago. “Instead, it is a big reminder of the reason for the good work of these games, and a new adventure that deserves hours (hours for hours) that takes the choice in its secrets and world.”
General reforms and support for the platform
- Mac users can now access the latest updates and error repairs without a problem.
- Solve a long -term problem as the game will boot on a black screen on systems using Turkish language settings and some other Latin -based language settings.
- Goog’s achievements should now open properly.
- Kickstarter, Backer’s bonuses are granted on Steam and Gog again properly for new players.
- Linux Steam users: The support is now directly directly and will be preserved in future corrections.
- Epic Games will now receive their Royal Edition.
- The preserved games are now saved according to the latest activity, regardless of Save Type (manual, automatic or fast).
Visual and sound improvements
- The characters should now speak reliably when identifying them – EDER found his voice again.
- Grimoires will now properly disappear from the width when reading coils.
- Cutscenes and maps now work better when displayed 4K.
- T-Pose events are rare in specific determinants.
- Removing unintended sounds “KNOCK” in some dialogue contract.
- ACT introductions and the developer’s suspension are no longer inadvertently resonated.
- The ferry boat in OldSong does not seem to be drowned.
- VFX alignment of multiple Woodskin talismans, including spelling versions of linking and promoting spelling.
- The visual and sound effects that were restored for Delemgans, Adragan, PWGRA and Menpwgra.
- The members of the fortified party of poison will not complain of poisoning.
- All animal companions now make appropriate voices.
- Hiravias’ SPIRITSHIFTHIFT FX is now correctly played when returning to its natural shape.
- Taena’s Vo will now be properly running in both cases where it can be heard.
Task reforms and dialogue reform
- SoftLocks that involve Aldwyn services, both in BRIGHOLLOW and Malty Mast after the Lyrinia employment.
- SIMOC will not fall into the sacrifice blood strains, a repeated endeavor bonus if it is killed.
- The slaughter of the high monk after the receipt of Alia Brakia will not give a second version.
- Mother’s call now failed if Ranga is killed before the dose is obtained.
- Abrican will continue to accept the message he requests, even if you already own it.
- It is not now possible now to resist Krivi OD Nua once.
- Anamfath leader in Twin Els will now continue a child Five Sun Quest even if Vincent Agosti dies.
- Failure to athletics or dedication to the Durgan battery is now applied properly painful concussion.
- Tealdor bonus can now be continued later even if the conversation initially left.
- When the final pieces of the endless blade are run while Denistan defends the granting of suitable bonuses now.
- Grinde “Ripple Sponge ADICT” was accused.
- The fate of a Krotar no longer affects the pursuit of the state of Korgrak.
Fighting and mechanics
- A collision has been fixed to the shadow step capacity.
- Shadow Step is now a ground target and is no longer treated as an intermediary.
- Wizards Selldsword will now give priority to the second wind for the harmful caution of the movement when the wound.
- The artificial intelligence party will not waste the second wind when the endurance is low but health is very low to benefit.
- The party will not target the magical/disorganized allies with harmful capabilities.
- The movement’s orders now reserve, as it appears in Deadfire. (Observers may still attack if he can.)
- Double trap accommodation is no longer the accuracy of the attack.
- Continuous recovery is now properly heading and outperforming the veteran, as intended.
- Ryona’s Buckle Resistance Dusticaty is now updated with endurance changes.
- Reducing the iron circuit damage leads to a stimulation now properly when it is more than 26 % of endurance.
- Killing the traps now targets stability properly and no longer offers inclined damage.
- Lightning chain traps are now treated properly.
- Abydon hammer no longer caused a permanent increase when re -re -re -repeat.
- The lady’s hand is now using a visible operator to follow it easier on the letter sheet.
- Sanctuary shield properly applies to endure during withdrawal.
- Royal Deadfire Cannoneer Belt no longer causes the trap to return.
- Eyestrike and similar effects no longer lead to useful “attacks”.
- The burns of the powder and the exhibitions similar to the allies of the allies are no longer inadvertently.
- Volunderbuss is now properly magic targets on Spellchance.
- It now respects the repression mechanics and prevents stacking.
- The characters are under the crushing of destruction are no longer able to move while a young age.
- Ghost bonus from Izali’s box conus now properly after rest.
- The specified Minolita missiles and boiling spray coincide with their spells in the description and extent.
- Uploaded processes are now updated between domains that correspond to the dictation version.
- Hirelings Salty Mast now maintains their signs when helping your strongholds.
- The skyward kick no longer causes errors such as vertical launch or permanent exposed cases when it is lost.
- Multiple unconscious effects no longer allow movement during disability.
User interface improvements and interaction
- The choice of culture is now maintained to create the character in rare levels.
- Double click on a weapon now prepares it to the first weapon opening.
- Right -clicking on creatures now opens the best inputs (if discovered).
- The user interface is no longer to show white image insects.
- The types of damage “Best of” now appear properly in the letter sheet.
- The sequence of the burial island vision can now be canceled correctly.
- The traps that lead to aggression now show the appropriate indicator warnings when they are opened.
- The besieged chest can now be looted in a quarter of ABBOT during the tide after disarmament.
- It is no longer possible to take advantage of the looting of the waiting list for looting several times.
- The Guardian spirit in the ancestors is no longer displaying wrong ability information.
- Informed names at the end of the creation of letters will prevent the completion now.
- The features of the feature of culture are displayed only after choosing culture.
Settlement
- Many talents that were previously missing have become fully translated translations through the supported languages.
Known issues
- In rare cases, the talisman index may show an incorrect icon. This should now happen much less, but more improvements are investigated in order to correct future correction.