Paradox Stellaris 4.0, “Phoenix update” to attract new players and improve performance

Paradox announced that 4X Stellaris Stellaris will start on May 5, along with the game’s vital generation package. Latter Add Living space ships along with the new civilization, features and huge structures, but I am more interested in updating 4.0, which describes the “Phoenix Update” brand in that it aims to fix the performance problems resulting from the 4X game update systems, with “guidance changes and” with the new players in mind.

It does not seem almost exciting on the surface like living space ships, I will give you, but this is 4x, unforgettable – The Mythological Firebird in detail.

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Stellaris 4.0 What Announced again in January. Let’s start talking about promoting the promised performance, which is the result of the abundant weapons of the various imperial regulations.

“Stellaris has many moving parts, and an incredible number of accounts is made every month,” as the advertising publication is read. “Many of these mathematical processes depend on others, which compels them to implement them sequentially instead of parallel. This slows down the game with an increase in the number of accounts throughout the game, and it is especially noticeable in large galaxies – more planets and empires means more fixed organic pollutants that fill more functions, produce more resources, while increasing a course of ponds, and so on.”

Paradox tries to reduce the loading of pop and job systems, mainly, collecting fixed organic pollutants later in the game instead of dealing with them individually. Trade is another system “has a significant impact on performance compared to interest”, so it “greatly simplifying this and making trade as a standard resource.” Devs also looks to simplify how fleet works, although this will likely happen after the 4.0 update release.

As for the element of the new player’s instructions and the element of the game’s speed, the Steam post continues that “many of the comments we received from new players indicate that Stellaris has become overwhelming in the early stages of the game, providing a flood of decisions and an endless machine from notifications.”

They are dealing with this by “reviewing events and notifications to ensure that any meaningful interruptions” – this means that they offer you an option of some kind instead of being “purely media”. A number of “purely informational events”, including the anomalies discovered by science ships, have been reduced to “smaller” toast notes below the side of the interface. The empire leaders will also be less “needy”, as they plan to integrate the first two levels of the leader and reduce the number of levels required to choose.

Meanwhile, the Gamaxy Game generation in the game will be modified to reduce the chances of facing solar energy systems with pre -publishing elements that rise in the number of housing worlds to the maximum that you choose in the settings. There, of course, many of these systems that have been previously developed at the present time, because Stellaris has become a contradictory boiler of downloadable additions, free or paid.

Paradox also tries to give the average Stellaris more than the spine through the “proposed tasks” that are presented under the opening, exploration or development categories. This player reflects the “concentrated ambition” of your empire, and it may include building a Dyson or, at the highest level, to become the Hungarian trustee. The veteran players may ignore them, because “they aim primarily to teach new players how to play like you and ensure that you will be able to force access to these important technologies.” You will be able to track complete tasks and other endeavors on a new timetable for the empire, located in the position record.

As for improving the quality of life in general, they have gone through the genetic modification process while modifying the species and assimilating “to remove many pain points and make the total flow smoother.” Really, wholesale dystopian.

They also change the appointment of a “colony” to a temporary rate, and they allow players to choose a colony and “even” run automation when giving the colonial order, so that the game players do not have from mid -to -not choosing between using automation and losing comfort and stability rewards in the default classification. Oh, they have also gave the ship’s designer haircut.

Read more on steam. This is the tip of the iceberg, of course, with subsequent posts that add several pounds of meat to the details that were drawn here. The full Changelog will eventually be a already vibrant monster, or my name is not a fortified Burg.

I realize that all of this looks quite dry for new players, the phoenix update is designed to attract. If you are among them, congratulations on reaching the last paragraph of this article – this is a Dyson Servelly size there. However, I am always fascinated by attempts to reduce and tighten games as loose and inevitable. It reminds me of the efforts of civilization 7 to overcome the problem of not completing most of the players one game.

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