
The appearance appearance: It seems that the versions of the big big game confirm that tracking rays and tracking the path are the future of giving graphics. However, these technologies remain expensive in an arithmetic point of view. The following main update for Microsoft’s DirectX API aims to address this and facilitate the adoption of broader technology.
GDC offer from Microsoft this week a overview of the future Ray Directx tracking Supports. The company claims that Directx Raytracing 1.2 can help developers to double the performance of the beam tracking and track track.
Two major features support update: Micromaps (omm) and re -executing shading (SER). Omm can help play games that follow the path to 2.3 times by reducing shading invitations and improving the ostrich data to enhance the efficiency of submission. Meanwhile, Ser intelligently shades the implementation to reduce the difference, and improve performance up to twice.
Although Ray Trading appeared for the first time as a delightful additional feature in games like Battlefield V and Cyberpunk 2077, the last headlines made it mandatory, indicating that they will be soon. Examples include Star Wars Outlaws, Indiana Jones, The Great Circle and Assassin’s Creed Shadows.
The track tracking is a more advanced form than tracing rays, which greatly improves lighting accuracy and dynamic shadows, but it comes with great performance costs. Effectively running high-end graphics processing units in games such as Cyberpunk 2077, Alan Wake 2, Black Myth: Wukong, Indiana Jones, The Great Circle, Half-Life 2 RTX offers recently released. DOOM: The dark ages, which were launched in May, will also follow the rays and track the optional track.
See also: tracking the path for tracking the beam, explained
DirectX Raytracing 1.2 will be available to developers starting next month. As a result, the beam tracking and track tracking may become less demanding in new games over the next few years. Unstabilities, NVIDIA RTX graphics cards will support API first, while Microsoft cooperates with AMD, Intel and Qualcomm to expand support.
Microsoft has also shared more details about cooperative and nervous vessels, which aims to integrate the burdens of artificial intelligence work in actual time display. A new constituent feature, the pressure of the nerve block tissue, greatly reduces the use of memory – it is possible that users with graphics processing units contain 12 GB of VRAM or less. In addition, it is expected that the nervous superiority and its use of the image quality in the games that follow the path will be enhanced.
DirectX nervous show and collaborative support for the first time in January. Microsoft explained that nervous application improves matrix operations in artificial intelligence training and enables smaller nervous networks efficiently during GPU.