
BBC Newsbeat

Fukushima. Three miles island. Chernopille. Places to be remembered forever as nuclear disasters sites.
Most people will hear about them. But their number is less aware of the fire in the windshield.
It was one of the first nuclear incident in the world – and the worst nuclear accident in the United Kingdom remains.
The fire reactor on the site in Cambria was burned and burned for three days, which led to the release of radioactive materials in the air.
Many details about the event have been kept decades, which are much well -known than some of the most modern examples.
But a new video game brought the disaster, and the area in which it occurred, again to the spotlight.
Atomfall is the latest version of Oxford -based Rebellion, known for the long -term Sniper Elite series.
CEO Jason Kingsley BBC NewsPITITICIT is walking in the lake area when the idea of using the realistic glass story began “as an operation point for a fictional copy of the disaster” in crystallization.
Atomfall is located in the green landscape over the beauty spot, but on a schedule inspired by science fiction as the area surrounding the factory has become the quarantine area.
“It was a mistake in real life, but it was controlled,” says Jason.
“It was a suitable disaster, but it did not cause strange glowing plants or mutations or dangerous sects.”

Although the glass fire was “very dangerous”, Jason says it is not something well distinguished, even among the locals.
that it About 240 cases The cause of thyroid cancer was due to radioactive leakage, and all the milk that was produced was destroyed 310 square miles (800 square kilometers) from the site for a month after the fire.
The Sellafield window was eventually renamed and the nuclear energy was produced until 2003. It still employs about 10,000 people in the local area.
When you visit newsbeat as a mission, most of the young people we are talking to say they have not heard about the disaster.
Independent games developers, Hana Roberts and Harry Huson, say they are more aware of him as soon as the match was announced.
For two people like them, and they hope to storm the game industry, they are excited to see a game where they live.
Hana, 26, says it is clear that Atomfall makers have research.
“Actual environments immediately, I got Morris for a wonderful dance – it really tickled me when I saw it,” she says.
Hana says other small details – such as black and white compressors – were also fun.
Atomfall has made her an expected title since it was first disclosed last year, and Harry, 23, says this is encouraging.
He says: “Seeing that such a small space as a Cambria can be taken by the game industry and its construction and people accept it, it is exciting for the future and I look forward to seeing the next for me,” he says.

It is somewhat unusual for the outstanding games that have been appointed in the United Kingdom outside London.
While the Indie- games like the Shropshire group, everyone went to the euphoria of the rapture, and the Barnsley took last year, thank God here! – He ventured north, no more games tend to move away from M25.
Jason says that the United States is about 40 % of the video game market, so it is important to appeal to the players there, and there is a “natural tendency” to follow the standards.
Being an independent company, it allows the rebellion to do things differently, and Britain offers a lot of inspiration for new settings – if you are ready to search for it.
“I think the UK to understand certain aspects of our culture, you have to dig a little because we tend to reduce things a lot.”
The head designer says that the goal is to create a “a little parquet” from a lake area with accurate details.
He says: “There are things, as a local resident, it is easy for us to forget that it is unique to Britain, and it is unusual.”
Ben says that the team that worked in the game has members from different countries, which helped highlight the things that the indigenous people in the United Kingdom may miss.
“The main artist in the project is from Seattle and was confusing in the dry stone walls.”
He adds that the team spent time to re -create structures – which are created without a mortar use – “to capture these local details.”
It can display a local area in a movie or television program to show a new audience for this place.
“In the end, what is incredibly rewarding in this industry is that you can put your thoughts and you can play by people all over the world,” says Jason.
“As you know, how great we are to talk about the lake area for people who live in Africa, Southeast Asia, Canada, or wherever it is.
“This is a kind of soft power that has very few types of media.”

Oliver Hodgson, 21, can see Sellafield from his bedroom window.
He hopes that the local region will benefit from some of the soft power that Jason describes.
“I think it’s just a strongly strong thing for young people in the western Communia,” he says.
He says: “I think it is really positive to see this big game developer puts a story in CORBIA, which is usually known only for its lakes and mountains,” he says.
Oliver, who runs his public relations company, works with the project facilities to create Games center worth 4 million pounds in Wahavin It aims to enhance digital skills in the region.
Oliver says he is happy that the game has been inspired by the windshield and draws attention to the area, as well as turning the locals into their history.
“I think we should have it,” he says.
“It is clear that the story of the front glass disaster is not positive, but we cannot rewrite history.
“Therefore, confessing what happened and teaching young people and allowing young people to get to know this date, if this is what drives it to the semester, to the phones of the youth or their social media, then the matter is that.”
