
Humble Bundle – which runs a digital interface and gaming membership service – has revealed its latest social impact, which revealed that it raised $ 12.4 million for various reasons in 2024.
In general, Humble reasons focus on health, luxury, crises and disasters, stocks and opportunity, good education, climate change and sustainability. The organization supported 4,500 charities throughout the year.
Humble says she raised more than 266 million dollars since her first package was launched in 2010.
As shown in the graph below, the money collected last year had a long -term impact.
(Note: A modest package shares Gamesindustry.bizMalik, IGN Entertainment Inc.).
In games specifically, a field of social influence that has not been historically received as much as dedicated to companies on a large scale, and modest work with charitable societies that focus on diversity, opportunities, shares, mental health support, flexibility and access.
“As a company that has been resolved about entertainment products and software tools, it is important for us, as well as our fans and partners, to find more ways to ensure that it contributes to the industries that we are part of and the people who make up these industries,” says Kamini Tiwari, Vice President for Social Impact on the Glowing Package. “Since the first day, everyone in Mumble wanted to find ways to restore our work, and this is more rewarding when we can see the effect that strikes more than home.”
When it comes to diversity, fairness and opportunity, Mumble notes that only 24 % of the United States gaming developers are women, although women make up approximately 50 % of the game market.
To settle the play field in terms of bringing different views of the games, Humble supports a number of relevant organizations, such as Girls Make Games Scentership Fund, Xperience Studios and ESA.
Girls Make Make Games Proteships offers workshops and camps specifically for girls, helping them prepare for future professions in games.
From its money 2024, MMGSF is supported on a comprehensive college grant, 20 scholarships for its summer camp for three weeks, 800 workshop scholarships for students all over the world and 10 scholarships in GDC. It will also enable access to free DeV Game lessons and college resources, and reach 15,000 students.

Xperience Studios, at the same time, is an organization aimed at raising minority developers using acceleration and guidance grants.
In 2024, the funds collected by the Humble’s Community Studios community helped launch the XP box, which provides financing resources and guidelines to the independent Devs actress actress – helping their games, stories behind them, clearly clear. The chosen Xperience was chosen as a charity partner in 2024 partially as a way to develop its work through the black game developer.
XP box is Take requests currentlyAnd it will provide grants to four developers or studios to help transfer their projects to the next stage of development. Xperience will also send 25 games for gaming conferences.
Through the ESA Foundation, Humble’s support funded four scholarships for university students from the actress groups in an incomplete representation. Humble’s financing also provides online seminars for job development, high -specifications with high -specifications, paid attendance and other support forms for those chosen.
According to Mutlble, all this amounts to creating fair opportunities for societies that they lack historically, which helps them build skills and secure the money needed to bring their ideas to life.
“Since the first day, everyone in Mumble wanted to find ways to restore our work, and this is more rewarding when we can see the effect that strikes more than home.”
Kamini Toyari, modest
“Our society allows us to know how they want us to appear, because these are important reasons for them as is the case for us,” says Tawari. “It is really credit for them that we have been able to do the work we have done over the past fourteen years.”
When it comes to mental health in games, a modest partnership with three major organizations in 2024: safe in our world, take this text line and crises.
Humble’s cooperation with Safe in World also focused on industry issues, including mental health challenges created by the outbreak of studio closure and layoffs in recent years. Humble’s money was used by Safe in our world to provide free training and training programs for more than 100 industry workers in 2024.
Humble also supports the creation of the organization’s global mental health credit plan, as it was launched in the spring of 2025. The goal is to create the industry standard for mental health in the workplace.
Don’t be profitable, this work revolves around reducing the stigma of mental health in games, and is known in the United States for AFK rooms in PAX events. In 2024, the future of the organization seemed incredible – but Humble’s financing helped him continue to work. As a result, this will continue to host the quiet AFK rooms in Pax East, Pax West, Pax Unplugged and Momocon in 2025.
Humble also worked with the CRISIS text line in 2024, as it launched a resource center and a text line bearing the joint brand to provide immediate and secret support around the clock throughout the week for those who need it in games. Humble funds supported more than 4,400 conversations with those who used the service.

“One of the things that was important to us is an attempt to make sure that the ways we share with charitable societies are meaningful,” says Toyari. “In many cases, we are simply donating money, and we know how important this is for us, but for many other organizations in social influence. But we also want to find ways to disturb a little noise and support them slightly and support our efforts to build awareness in specific sin, such as the specific lines.”
With children’s toys, Humble helped provide games for treatment purposes in hospitals in the United States and the United Kingdom, as well as support the interventional cardiac resonance wing at the Le Bonheur Hospital for Children in Tennessee.
With the special impact, a charitable access specialist helped it, and Humble’s financing to expand with two additional employees, as well as provide 100 customized assisting units and 100 new eye tracking settings designed for players with disabilities. Funding also helped to launch four and accessible GAZE GAMES Mobile Applications.
The lens expansion
Outside of games, Humble extended their support for charities to other areas in which they work, which are literature and programs. Toyari says that her audience, in addition to publishing and development partners, is excited by charities related to these areas, as well as the broader societal and environmental reasons that support them.
According to Tiwari, “charities related to the users and technology are vital, because they directly support the progress of our society, and they are deeply linked to our identity as a company.
In the book industry, the funding of Humble supports organizations such as the Legal Defense Fund for the Lexical Book, the National Alliance against Control, the Institute of both Library, and the improvement, as well as literacy programs such as Room to Read and First Book.
Humble’s effect on software reflects many of its goals in the game industry: supporting charities that enhance engineering education for low -income societies, women and minorities, with the aim of creating the next generation of knowledge and leaders workers.
Partnership with girls who symbolize 5,750 free girls to reach post -school clubs, where they can learn about comprehensive programming concepts, thus encouraging them to think about following professions in areas related to science, technology and science science.
It also supports the hidden genius project, which trains and directs black youth in creating technology, entrepreneurship and leadership skills, which drop the general goal of Humble to enhance educational access, fairness and opportunities. Humble provides money for 230 MacBook for students in the 15 -month intensive guidance program.
As we mentioned, Humble’s funding extended to many other real reasons in 2024, as well, with $ 1.2 million to respond to disasters, and recover from charities in building flexibility. $ 2.3 million was raised for diseases, prevention, research and treatments, while 4,577,744 meals were provided in 2024 as well.
It is a reminder that Humble’s goals are still distinct among retailers – customers who buy games, books or programs have made a tangible difference for societies affected by natural disasters and societal disorders.
“We are very grateful to our society and our partners to assemble them to make what we hope will be a real and permanent difference in the world,” says Tawari.
Find more details on how to allocate financing in the full social impact report 2024 here.