Forensic cylinder review bit-toch.net

price: 21.99 pounds sterling

Developer: Ace team

publisher: Good sponsor entertainment

platform: PC, PS4, Xbox One

Review version: PC

The eternal cylinder is undoubtedly undoubtedly the strangest game you played this year. It is a game in which you play an emotional trunk that is caught by giant mouths and hybrids, all while following it by a huge cylinder of crushing. It is a great experience, at the same time charming and frightening, mixing an incredible art with the subjects of living between an environmental disaster. It is not a great game, but even in the weakest moment, it is not less than the ace.

This emotional trunk that I mentioned in reality is called Trebhum, and it is a small foreigner born in a world that is slowly crushed into dust by a cylinder that cannot be stopped extending throughout the way across the horizon. I am not quite sure how this is engineering, although this is very far from the logical obstacles line that the eternal cylinder jumps while giving up gay.

Your broad goal is to survive, but the eternal cylinder is unorganized like other survival games. The presence of the cylinder everywhere across the entire axis of the world forces the game to a written position more than most alive, as it is constantly pushing forward while the cylinder chases you, crushing trees, structures and land itself under the largest part.

Well, not constantly. Small bubbles of the campus can be found in the towers, which stopped the progress of the cylinder as long as it remains within its blue influence. Not only do these towers provide a comfort for Trebhum, but also provide opportunities to explore and develop. Using their trunks, Trebhum can absorb different types of edible objects, and store them in their stomachs. Some provide health, while others provide the energy used to escape from the cylinder. But a few of these things will cause Trebhum, giving them longer legs to the larger jumps, or fur to keep them in the cold regions of the world. There is even a trebhums mutation into a cube, which helps them as well as solving some puzzles, very funny.

It is not just your Trebhum that benefits from these mutations either. With your progress in the world, another Trebhum Trebhums will face your family under the appropriate conditions. You can hatch from eggs by putting them in the nursery flower, while others should be revived with a magic crystal, or persuaded them of their bubble homes by providing them with appropriate resources.

There are pragmatic reasons for doing this – there are some clips across the world that require at least three stability to cancel their lock, while another Trebhum will also bear if the leader of your group is killed. But you do not want to crush these small, soft foreigners in the paste by the cylinder. Your Trebhum comrades are the essence of the most emerging game moments. For example, my replacement was killed by a predator during the first half of the game, and I could not revive it in the Trebhum shrine, which felt a special moment.

It is a game full of smart ideas, although some of them are theoretically more fun than practice. Playing such advanced creatures is not as fun in the beginning. The big problem is that Trebhum is not particularly satisfactory to control. Getting the best jumping legs is only fun if jumping is fine, and a lot of mutations suffer from being frightening under the fingers. The collective side of the game is simplified. Besides opening the strange door and working as an additional life, your fellow Trebhum does not do much to play for another moment to another.

However, while the eternal cylinder is rescued from boredom through its structure and narration of stories. The extensive story of the Trebhum trip is the context of some wonderful narration, which gradually reveals the sorcerer and surprising history of this flexible and adaptive foreign race. Meanwhile, progress usually leads to the unique event that keeps the game a new feeling, such as the giant snake that descends from the sky, or something behind the cylinder.

The world itself is interesting indefinitely. The planet on which the game is similar to a collaborative artistic project between Salvador Dali and Hieronymus Bosch, which is surreal dreams where something strange occurs in every corner of the frame. There are wrong monsters to fly, snails that can be displaced and then picked up together like a bear technician. It will go into a giant pink rock, just to be divided suddenly at the bottom, and detect rows of human teeth. However, there is nothing here randomly, the accurate landscape and microorganisms make this impossible world mainly feel consistency and reasonable.

Then, of course, there is the same cylinder, and perhaps the most terrifying discount since Xenomorph is strange isolation. When it is grinded in the movement, its full length lights with an orange, infernal, which illuminates the entire horizon in the hell of the curve. It is frighteningly easy to underestimate it, start slowing and accelerate suddenly, and its scent became silent because it approaches a small foreign tribe. You can almost feel its heat from your screen because it lights up their appearance from Trebhums, and a camera shaking in an irreplaceable way while you are desperately defending for the safety of the next tower. It is a terrifying and dazzling phenomenon, simultaneously impossible to look at it and it is impossible to look at it.

It is a shameful thing that the basic systems of the eternal cylinder do not work completely at the same level as its art and narration of stories, because otherwise, you are looking at a stone masterpiece. However, the eternal cylinder remains an intelligent, unique and amazing experience, while its unforgettable privileged enemy will chase your nightmares for the coming weeks.

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