Despite the reverse reaction, looting can be necessary for the future of games

With all the controversy, scrutiny and international organization, the random video looting boxes face these days, you may think that the practice of charging players to get an opportunity in the unknown elements within the game may be appointed to a stolen retreat. On the contrary, one analyst sees spending on looting boxes increasing by more than 62 percent in the next four years, bringing a piece of industry $ 47 billion. The analyst said, by that time, Loot Boxes will represent more than 29 percent of all spending on digital games.

in It is expected recently published for the global game marketJuniper Research admits that developers “effectively encourage a form of gambling inside” with looting boxes and use these addictive capabilities “to expand the life cycle and share games addresses for their fans. Junber says that these types of unconventional money raising technologies are a practical necessity for developers who have been pressured by increasing costs and declining stagnant or hanging games.

“With the emergence of new technologies and standards, the costs are constantly increasing, however games prices, in the manufacture of the console in particular, are relatively flat, which leads to developers looking for a new way to achieve their products,” Jonper’s analyst Lauren Voy told ARS. And so it makes sense to plunder a square mechanic, which has proven successful in the headlines like CS: Go and PubgYou will see integration on the next new titles. “

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