Back4Blood Review | bit-toch.net

price: 49.99 pounds sterling

Developer: Turctle Rock Studio

publisher: Warner Bruce

Platforms: PC, PS5, Xbox Series X/S, PS4, Xbox One

Initially, I was concerned about the Back4blood confusing chaos in front of me. It is so firmly stacked by bells and gears that it will not look out of the place in Rio’s Carlaval. The entire matter felt like a huge aggressive of the simple and elegant LEFT4DEAD fun and elegant, and I was worried that the TURTLE ROCK developers have completely spoiled this.

But the more Back4blood played, the more temperature it has on the design decisions taken by Turtle Rock. I don’t think it is a great game, but it is a good successor for LEFT4DEAD to keep me engaged, while I am also enough enough so that you don’t feel like a simple reformulation.

The hypothesis, at least, is basically the same. Back4blood sees up to 4 players who assume the role of “cleaners” who work together to fight through a medium city as “Redden” (may also be described by “TURTLE ROCK”. While players fight from one safe to another, the game is supervised by the mastermind of artificial intelligence, which tries to hinder the player’s progress, unload non -zombies, as well as the “bitterness” that attacks players with different capabilities.

But when Left4dead was the ideal Platonic for cooperative divorced women, a very cruel experience that allows its systems and environmental design to do the conversation, Back4Blood is largely assigned to the facts of multiple gameplay games. It contains a complex looting system that combines an impressive arms with all kinds of attachments. It contains twice the number of letters such as LEFT4DEAD, all of which can be allocated with a wide range of leather. At the top of all this is the participating deck building game that sees both detergents and collapse more powerful and specialized with the progress of the game.

All of this is presented to you at the same time, which is so landf up. A new player can swing Left4dead in about five minutes. You can choose a gun, shoot the injured, and work together to avoid separation by special injury. However, although Left4dead played for hundreds of hours, I spent the first two hours with Back4blood wandering like an old, confused old man. What are corruption cards? What are the supply lines? How does all this work?

What does not help affairs is that Back4blood also comes as a bit cute. Left4dead was a very special game. She gave her heavy pictures in film pills, GRINDHOUSE, and very distinctive soundtracks, immediate attractiveness that Back4Blood lacks. The early levels of the campaign are vague and unclear. Back4blood initially feels less interesting. Cleaning workers do not have the same sense of the surviving coincidence of Left4dead, while the players are the thick, unclear points.

The first two hours are not all bad. All weapons feel excellent. I am particularly fond of heavy pistols, desert and magnetic eagle, both of which have a wild and wonderful kick to pick it up in the fast caliphate. Also, semi -automatic guns are also satisfactory, although the magic of Back4blood with Call of Duty Weapons, similar to the must, feel a little strange in a game where most of the fighting takes place in a close distance. I also like that different types of weapons have their munitions, and players can drop the ammunition they do not use for other players to capture it. It encourages you to cooperate with your team and think tactically about your weapons options.

In fact, this is the place where Back4blood becomes interesting, and slowly revealed that it is a more thinking game than Left4dead. Back4blood 4 affairs are much longer than LEFT4DEAD, as you grow tougher with your progress further. Both the usual and private turn over time, and it has become stronger, faster, more aggressive and even developing new capabilities. At the same time, the same levels can be affected by random events, such as thick fog that blocks eyesight, or herds of birds that can lead to legions if amazing.

To combat the increasing challenge of Back4Blood, you need to develop your card surface, either buy it with resource points from the “Supply Lines” list, or make opportunistic purchases during the campaign itself. There is a wide range of cards, which can be combined to create specific designs. For example, you can combine the cards that give you a heavy -speaking bonus attack and a healing card when you kill an enemy with a quarrel, and turn your personality to your party’s tank mainly. Or you can focus on protecting your party with cards that give players a healthy reward when a party member is demolished. You can also draw cards in the order that you create on the deck, which means you need to think when you want a specific ability to provide.

It takes some time, but the deck construction system works. This is not the only way to reveal Back4blood itself more interesting than it appears at first. While the first few tasks are somewhat inspiring, the subsequent seasons become increasingly diverse, visually and in terms of the goal. Each verb is divided into multiple chapters, each with a unique conclusion. One of the unforgettable chapters includes a bridge that has a phrase, which has become based on shattered concrete. After crossing it to the other side, you need to return to the phrase to detonate it, thus preventing the fullness of crossing the river. More highlighting the surrounding highlighting the area around the police station for the body parts of one of its senior officers, so that you can use the manual scanner to cancel the Saferoom lock.

There is no doubt that Back4blood improves with its progress, and its indisputable design is gradually declining in its place. There are some problems that do not solve themselves. Although the game is designed for four players, it was found that it plays better with 2. With 4 players, the experience is very confused and intensive, while throwing ridiculous numbers of the mixture on you. I played alone, compared, the game is very easy. Back4blood robots are much more capable than the stupid Left4deads AI, wiping the floor with peak.

My other problem is that the actions are very long. This does not mean that the game is very long, and more than that the speed will benefit from the presence of a larger number of shorter works. As every good verb takes 5-6 hours to complete it, which is very long to play in the evening. I understand why Turtle Rock is close to the design in this way, as it gives the card system a better chance to change the experience over time. But it makes every action feel like a little twilight.

However, Back4Blood is far from the catastrophe that I was afraid to be. The basic fighting is satisfactory and enjoyable, and the way the experience develops as it plays is really impressive. I even love the card system, and I found myself completely keen on the new DECK building experience and see how they affected the game. Back4blood left4dead may not exceed, but it is worthy of attention.

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