The Google Stadium “will support” a variety of business models “will support

Harrison said part of this transition is developers who attack the Google cloud infrastructure power. For decades, it was necessary for the gaming developers to be “concentrated for devices”, as Harrison pointed out, as they designed games for the specific and limited home appliances specifications. He said: “With cloud games, especially the idea of ​​the account that is shared through multiple central processing units in the data center, this transition now to the data about data will go to a really basic shift.”

He said that the developers devoted to benefit from this will be able to implement everything from “distributed physics” to “the complex players from hundred to tens of thousands in a very sophisticated world.” In Multiplayer games, “every change I do in my world can be distributed instantly, in MicroseConds or less, on every other customer … you cannot do it using a separate box.”

This is very similar to this type of “revolutionary” feature that Microsoft has promised will be possible on Xbox One by integrating with Azure Cloud. Completely destroyed environments in Campaign 3 Perhaps multiple players may have been the highest implementation of Microsoft’s promise so far, but they ended up being a disappointment in practice.

Elsewhere in the conversation, Harrison also began to formulate noble visions of the stadium games with a “understanding of a conversation” of the player’s spoken orders that are delivered through the built -in microphone in the console. He said that Google’s research in artificial intelligence and machine learning can play a role to help enable games with NPCS that “happens again in a context”, while taking advantage of storing the data center for a “huge database” of possible conversation options created in the actual time. Harrison suggested that similar automatic learning can help sustainability developers one day build more licensing content, with less powerful for the facility and time.

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